Design a payment system that supports delayed/scheduled payments, primarily in the context of an in-game economy (e.g., Roblox). Core operations include: schedule_payment(from_account, to_account, amount, execute_at), cancel_payment(payment_id), and get_payment_status(payment_id). The system must: (1) reliably execute payments at or after their scheduled time; (2) handle peak traffic (thousands of QPS) without data…