Connect Four / Four-in-a-Row Game

Phone ScreenSnowflakeLast reported September 2026Medium Frequency
Reported
5× across candidate reports
First seen
March 2025
Last reported
September 2026
Reported outcome
mixed

Problem Overview

Implement a Connect Four (four-in-a-row) game on an m×n board. The core problems seen across reports are: 1. Win detection (canPlayWin / did_player_connect_four): Given a 2D board, a move position (row, col or x, y), and a player identifier (e.g., player name, or 1/2), determine whether placing a piece at…

  • 4 candidate-reported follow-ups — the exact probes interviewers asked, with the trigger for each
  • The rest of the problem statement — full requirements, constraints, and edge cases
  • Approach and trade-offs — what passing candidates did, and the mistakes that sink people
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Verified Source
Every question is reconstructed from multiple independent candidate reports. Verbatim follow-ups, not invented ones.
Codex Fact-Checked
Technical claims, formulas, and scale numbers are reviewed against primary sources.
Interviewer Follow-ups
The exact follow-ups reported by candidates, with the trigger that prompts each one — plus the mistakes that sink people.
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